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Beginner guide: 12 things to know before you start

Difficulty choices, Spirit Mirrors, the four soul colours, healing, defensive habits and the first upgrades worth buying—everything a new Musashi needs for the first five hours.

By Updated 5 min read6 sources
On this page
  1. Pick a difficulty you can change later
  2. Spirit Mirrors are your safety net
  3. Learn the four soul colours
  4. Do not live behind your guard
  5. Parry first, Issen later
  6. Watch stamina, not just health
  7. Absorb souls on the move
  8. Use Oni Vision constantly
  9. Your first upgrades
  10. Rescue townspeople and do side content early
  11. You can usually skip small groups
  12. Nothing important is permanently missable
  13. FAQ
  14. Sources
Difficulties at start
Story and Action (switchable at any Spirit Mirror)
Unlocked after the credits
Carnage (New Game+ only)
Checkpoints
Spirit Mirrors — save, fast travel, swap pouches
Main story length
Roughly 20–25 hours
Original illustration of a Spirit Mirror glowing in a moonlit shrine courtyard

01Pick a difficulty you can change later

A first save offers Story and Action. Story softens combat for players who mainly want the plot; Action is the intended challenge and the setting most trophy roadmaps assume. You are not locked in: the difficulty can be switched at any Spirit Mirror, so starting on Action and dropping down for a single wall-like boss costs nothing.

The third difficulty, Carnage, only appears after you finish the story and is played as New Game+. A save started on Carnage cannot be moved back to an easier setting.

Pick a difficulty you can change later
DifficultyWhen availableCan you switch?Who it suits
StoryFrom the startYes, at any Spirit MirrorPlayers who want the narrative with lighter combat pressure
ActionFrom the startYes, at any Spirit MirrorThe standard experience; recommended for a first run
CarnageAfter clearing the story (NG+)No — fixed for that saveSecond playthrough, trophy hunters, Boss Rematch veterans

02Spirit Mirrors are your safety net

Spirit Mirrors act as checkpoints. Touching one lets you save, fast travel between activated mirrors, rearrange your Hozuki Pouch loadout, refill consumables and change difficulty. When you die you return to the last mirror, and any consumables you spent during the failed attempt are given back—items are only permanently used when you actually win the fight.

That rule makes experimenting with restoratives during a boss attempt essentially free.

Keep a manual save

The game offers one autosave plus 20 manual slots. Make a manual save before each new main mission; it costs seconds and protects you against a bad autosave right before a boss.

03Learn the four soul colours

Musashi’s Oni Gauntlet absorbs souls released by enemies (hold the absorb button—LT on Xbox, L2 on PlayStation by default). Each colour feeds a different system, and Genma will happily absorb loose souls themselves to power up if you leave them on the floor.

Learn the four soul colours
SoulWhat it doesHow to get more
YellowRestores healthDefeating enemies; the Two Celestials Oni Armament generates extra
RedCurrency for skills, Oni Armament upgrades and materialsDefeating enemies; Flashing Void finishers grant bonus red souls
BlueCharges the Oni Power gauge used by Oni ArmamentsDefeating enemies, hits in the Blazing State, Break Issen on purple boss targets
PurpleFills the Oni Awakening gaugeThe Still Water Oni Armament; boss Break Issen targets

04Do not live behind your guard

Blocking stops most attacks from any direction, but it drains stamina. Holding the guard for a whole combo is the most common reason new players get staggered and punished. Treat block as a way to survive one specific hit you have not learned yet, then let go and look for the parry timing instead.

Colour-coded tells

An enemy weapon glowing pink marks an attack you cannot simply dodge—parry or deflect it. A body part glowing blue signals a grab you can counter with a timed Grab Reversal (the dodge button at the right moment).

05Parry first, Issen later

A parry (guard just before impact) interrupts combos and fills the Blaze gauge; a full gauge puts Musashi in the Blazing State, a temporary damage buff. Deflect (guard + attack at impact) is stricter but shreds enemy stamina and sends projectiles back. Issen—attacking at the last instant before a hit lands—is the flashiest counter and kills ordinary enemies outright, but its window is the tightest.

Build reliable parries on slow, readable Genma before you chase Issen timings. The full system breakdown is in the combat guide.

06Watch stamina, not just health

Every enemy has a stamina bar under its health. Parries, deflects and two-handed heavy attacks drain it; when it empties, the enemy is open to Break Issen. Against ordinary Genma that is usually a kill. Against bosses you choose a target: purple targets yield extra souls, red targets deal heavy damage, break armour or sever a limb that removes attacks from the boss’s moveset.

07Absorb souls on the move

Absorbing souls leaves Musashi briefly exposed, and a nearby Genma can steal the same souls to empower itself. In group fights, clear the most dangerous enemy first, then sweep souls while circling rather than planting yourself in the middle of a pack. Upgrading the gauntlet widens the absorption range.

08Use Oni Vision constantly

When the gauntlet glows, Oni Vision highlights enemies, hidden objects and secrets—spiders blocking Malice threads, breakable walls and the Genma Notes, which are the only collectible not marked on the map by default. Several special skills (Oni Vision: Treasures, Treasures 2, Search Range) extend it, and they pay for themselves by revealing chests with more upgrade stones.

09Your first upgrades

Skills are bought with Power Stones (basic skills) and Oni Stones (special skills); “Oni Places of Power” marked with a yin-yang symbol unlock new tiers. Equipment enhancement opens after the mission The Oni’s Apprentice. A safe first-five-hours order that most published guides agree on:

  1. Blazing State — rewards every successful parry with bonus damage and blue souls.
  2. Deflect — taught during The Oni’s Apprentice; the strongest stamina-breaking tool.
  3. Chain Issen — lets one Issen flow into the next enemy, ideal for groups.
  4. Charm Capacity — equipping a second Charm is an early, permanent stat gain.
  5. Oni Vision: Treasures (Oni Stones) — reveals chests that refund the investment.
  6. Hozuki Pouch enhancement — more healing charges is the cheapest survivability you can buy.

10Rescue townspeople and do side content early

Genma attacks on citizens, Chance Encounters (18 optional events) and Mysteries of Kyoto (8 investigations) reward Charms and upgrade materials, and saving 30 townspeople is itself a trophy. Doing them as they appear keeps Musashi’s gear level in step with the story instead of forcing a long cleanup later.

11You can usually skip small groups

The game is largely linear with an expanding hub, and many patrols can be bypassed. If you are low on healing and the objective is ahead, running past a small group is often the right call; come back when your pouch is refilled.

12Nothing important is permanently missable

Free roam stays open until the final mission, and after the credits “Continue” on the main menu returns you to just before it. Two Oni Armament chests (Flashing Void on Mount Oe and Still Water in Arashiyama) sit slightly off the main path and are easy to walk past, but they can still be collected later.

Point of no return

Trophy roadmaps treat The Clash at Rendaino as the final mission. Finish your cleanup—collectibles, Chance Encounters and upgrades—before starting it.

Frequently asked questions

Should I play on Story or Action?

Start on Action if you enjoy action games; it is the intended balance and you can drop to Story at any Spirit Mirror if a fight becomes a wall. Story is a good choice if the narrative is your main interest.

Is there a hard mode?

Yes. Carnage unlocks after you finish the story and is played in New Game+. It cannot be switched off for that save.

Do I lose items when I die?

No. You restart from the last Spirit Mirror, and consumables used during the failed attempt are restored.

Sources

Facts on this page were checked against these sources. All text is our own.

  1. Maxroll — Beginner’s guide
  2. PowerPyx — Trophy guide & roadmap
  3. PowerPyx — Collectible guide
  4. Xbox Wire — Combat tips
  5. Official game site (Capcom)
  6. Steam store page

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