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はじめに
A clear first-session route: make the game readable, learn one safe response, then explore at your own pace.
ページを開く →RELEASE発売日
The official date, supported platforms and the regional checks worth making before you buy.
ページを開く →BUYING GUIDEエディション
Read the actual SKU description before paying for an upgrade; edition names alone do not tell you what changes.
ページを開く →PLATFORM GUIDE対応機種
Choose by your screen, controller, storage and PC setup—not by unverified claims of exclusive combat content.
ページを開く →PURCHASE SUPPORT予約特典
The listed pre-order items are a charm and a cosmetic sword appearance; do not treat the latter as a combat upgrade.
ページを開く →INSTALLATION解禁・事前DL
Use your own storefront countdown, leave enough SSD space, and avoid solving a timer problem by repeatedly reinstalling.
ページを開く →DEMOデモ
Use the demo to judge control comfort, readability and swordplay. It is a snapshot, not proof that every full-game rule is identical.
ページを開く →DEMO CHECKLISTデモの進め方
Completion is most useful when it leaves you understanding the systems you will need later, rather than chasing unverified totals.
ページを開く →SWORDPLAY戦闘
The useful loop is observation, a safe defensive or movement decision, a short punish, and a deliberate decision about the souls left behind.
ページを開く →COMBAT SETUP操作
A layout works when you can respond to an attack without fighting your own hands or the camera.
ページを開く →COMBAT TECHNIQUE一閃
Issen is a high-precision counter. It is powerful because it asks you to act at a dangerous moment, not because it replaces basic defense.
ページを開く →DEFENSEパリィと受け流し
The correct defense is the one that answers the attack in front of you and leaves you able to see the next one.
ページを開く →一致するページがありません
別の短いキーワード、または Demo、Combat、PC、Bosses を試してください。